wgblas
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    Variable shaderSourcesConst

    shaderSources: any = ...

    Flat shader-name → WGSL source-string registry — what getPipeline()/loadShader() (see util/pipeline.mjs) actually look shaders up in, in the browser. Derived from routineShaders by merging every routine's shaders together; shared shaders (e.g. "reduction/sum", used by two different routines above) collapse harmlessly here since every routine's copy is the same imported string, never independently authored text.