wgblas
    Preparing search index...

    Variable routineShadersConst

    routineShaders: typeof routineShaders = {}

    Routine name → the WGSL source(s) its getPipeline() calls reference. Keys are the exact shader names getPipeline(device, name) is called with — most routines have one, some pick one of several conditionally (e.g. sgemv's sgemv_n/sgemv_t, by trans), and some have no dedicated shader at all:

    • sgemmtr/ssyrk/ssyr2k all dispatch through sgemmtr_small/sgemmtr_large.
    • strsm reuses strsv_invert_block and sscal, plus its own block_transfer and the shared sgemm_small/sgemm_large.
    • dasum/idamax concatenate several f64 utility shaders with their own — see getPipeline's shaderName: string[] behaviour.
    • random has no entry — CPU-only, no getPipeline() call.

    Built up entry by entry so each import sits next to the mapping entry that uses it.