wgblas
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    Module devdocs/utility-functions

    WebGPU is intentionally low-level. Every routine needs to create buffers, set up bind groups, compile a pipeline, encode a compute pass, and map results back to the CPU. Writing that inline for each BLAS routine means dozens of near-identical code paths that are hard to read, test, or change consistently.

    These utilities factor out each concern into a focused function. A routine calls createStorageBuffer, createBindGroup, loadShader, runComputePass, and extractResult — one line per step — rather than managing raw WebGPU objects directly.