GPUDevice from init()
number of elements to swap (must be a positive integer)
Float32Array first input/output vector
stride for x (must be a positive integer)
Float32Array second input/output vector
stride for y (must be a positive integer)
Swaps the elements of two single-precision vectors: x <-> y
import { init, cleanup } from "wgblas";
import { sswap } from "wgblas/sswap";
import { sscal } from "wgblas/sscal";
import { GpuVector } from "wgblas/classes/GpuVector";
import { randomFloat32Array } from "wgblas/random";
const device = await init();
const n = 10;
const alpha = 2.0;
const x = randomFloat32Array(n, -10, 10);
const y = randomFloat32Array(n, -10, 10);
const xGpu = GpuVector.from(x);
const yGpu = GpuVector.from(y);
console.log("x: ", x);
console.log("y: ", y);
await sswap(device, n, xGpu, 1, yGpu, 1);
await sscal(device, n, alpha, xGpu, 1);
// single readback
const resultX = await xGpu.read();
const resultY = await yGpu.read();
console.log("x (2 * orig y): ", resultX);
console.log("y (orig x): ", resultY);
xGpu.destroy();
yGpu.destroy();
if (typeof process !== "undefined") cleanup();
GPUDevice from init()
number of elements to swap (must be a positive integer)
GpuVector first input/output vector (mutated in place)
stride for x (must be a positive integer)
GpuVector second input/output vector (mutated in place)
stride for y (must be a positive integer)
Swaps the elements of two single-precision vectors: x <-> y