wgblas
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    Function snrm2

    • Computes the Euclidean norm of a vector: result = sqrt(sum(x[i] * x[i]))

      import { init, cleanup } from "wgblas";
      import { snrm2 } from "wgblas/snrm2";
      import { randomFloat32Array } from "wgblas/random";

      const device = await init();

      const n = 10;
      const x = randomFloat32Array(n, -10, 10);

      console.log("x: ", x);
      const { nrm2 } = await snrm2(device, n, x, 1);
      console.log("nrm2: ", nrm2);
      if (typeof process !== "undefined") cleanup();

      Parameters

      • device: GPUDevice

        GPUDevice from init()

      • n: number

        number of elements (must be a positive integer)

      • x: Float32Array

        Float32Array input vector

      • incx: number

        stride for x (must be a positive integer)

      Returns Promise<{ nrm2: number } | { gpuTimeMs: number; nrm2: number }>

      Euclidean norm scalar — always a CPU readback, even for GpuVector inputs

    • Computes the Euclidean norm of a vector: result = sqrt(sum(x[i] * x[i]))

      import { init, cleanup } from "wgblas";
      import { snrm2 } from "wgblas/snrm2";
      import { sscal } from "wgblas/sscal";
      import { GpuVector } from "wgblas/classes/GpuVector";
      import { randomFloat32Array } from "wgblas/random";

      const device = await init();

      const n = 10;
      const scale = 2.0;
      const x = randomFloat32Array(n, -10, 10);

      const xGpu = GpuVector.from(x);

      console.log("x: ", x);

      await sscal(device, n, scale, xGpu, 1);
      const { nrm2 } = await snrm2(device, n, xGpu, 1);
      console.log("nrm2 (of 2x): ", nrm2);

      xGpu.destroy();

      if (typeof process !== "undefined") cleanup();

      Parameters

      • device: GPUDevice

        GPUDevice from init()

      • n: number

        number of elements (must be a positive integer)

      • x: GpuVector

        GpuVector input vector

      • incx: number

        stride for x (must be a positive integer)

      Returns Promise<{ nrm2: number } | { gpuTimeMs: number; nrm2: number }>

      Euclidean norm scalar — always a CPU readback, even for GpuVector inputs