GPUDevice from init()
number of elements (must be a positive integer)
Float32Array input vector
stride for x (must be a positive integer)
Float32Array input vector
stride for y (must be a positive integer)
dot product scalar — always a CPU readback, even for GpuVector inputs
Computes the dot product of two vectors: result = sum(x[i] * y[i])
import { init, cleanup } from "wgblas";
import { sdot } from "wgblas/sdot";
import { sscal } from "wgblas/sscal";
import { GpuVector } from "wgblas/classes/GpuVector";
import { randomFloat32Array } from "wgblas/random";
const device = await init();
const n = 10;
const scale = 2.0;
const x = randomFloat32Array(n, -10, 10);
const y = randomFloat32Array(n, -10, 10);
const xGpu = GpuVector.from(x);
const yGpu = GpuVector.from(y);
console.log("x: ", x);
console.log("y: ", y);
await sscal(device, n, scale, xGpu, 1);
const { dot } = await sdot(device, n, xGpu, 1, yGpu, 1);
console.log("dot: ", dot);
xGpu.destroy();
yGpu.destroy();
if (typeof process !== "undefined") cleanup();
dot product scalar — always a CPU readback, even for GpuVector inputs
Computes the dot product of two vectors: result = sum(x[i] * y[i])