GPUDevice from init()
number of elements (must be a positive integer)
Float32Array input vector
stride for x (must be a positive integer)
0-based index of max |x[i]|
Returns the 0-based index of the element with the largest absolute value. Ties are broken in favour of the lower index, matching CBLAS behaviour.
import { init, cleanup } from "wgblas";
import { isamax } from "wgblas/isamax";
import { sscal } from "wgblas/sscal";
import { GpuVector } from "wgblas/classes/GpuVector";
import { randomFloat32Array } from "wgblas/random";
const device = await init();
const n = 10;
const scale = 2.0;
const x = randomFloat32Array(n, -10, 10);
const xGpu = GpuVector.from(x);
console.log("x: ", x);
await sscal(device, n, scale, xGpu, 1);
const { index } = await isamax(device, n, xGpu, 1);
console.log("index (of 2x): ", index);
xGpu.destroy();
if (typeof process !== "undefined") cleanup();
GPUDevice from init()
number of elements (must be a positive integer)
GpuVector input vector
stride for x (must be a positive integer)
0-based index of max |x[i]|
Returns the 0-based index of the element with the largest absolute value. Ties are broken in favour of the lower index, matching CBLAS behaviour.