GPUDevice from init()
number of elements (must be a positive integer)
Float32Array input vector
stride for x (must be a positive integer)
Float32Array input vector
stride for y (must be a positive integer)
dot product scalar — always a CPU readback, even for GpuVector inputs
Computes the dot product of two vectors: $$\text{result} = \sum_{i} x_i y_i$$
import { init, cleanup } from "wgblas";
import { sdot } from "wgblas/sdot";
import { sscal } from "wgblas/sscal";
import { GpuVector } from "wgblas/classes/GpuVector";
const device = await init();
const n = 5;
const scale = 2.0;
const x = new Float32Array([1, 2, 3, 4, 5]);
const y = new Float32Array([1, 1, 1, 1, 1]);
const xGpu = GpuVector.from(x);
const yGpu = GpuVector.from(y);
console.log("x: ", x);
console.log("y: ", y);
await sscal(device, n, scale, xGpu, 1);
const { dot } = await sdot(device, n, xGpu, 1, yGpu, 1);
console.log("dot: ", dot);
xGpu.destroy();
yGpu.destroy();
if (typeof process !== "undefined") cleanup();
dot product scalar — always a CPU readback, even for GpuVector inputs
Computes the dot product of two vectors: $$\text{result} = \sum_{i} x_i y_i$$
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