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    • Returns count unchanged if it fits the device's dispatch limit, and throws otherwise. The counterpart to calcWorkgroups for shaders with no grid-stride fallback: silently clamping those computes only part of the result and reports success, so a refusal is the safer failure.

      Parameters

      • device: any
      • count: number

        workgroups this dispatch requires in one dimension

      • routine: string

        routine name, for the error message

      • Optionaldim: string = "x"

        dimension label ("x"/"y"), for the error message

      Returns number

      count

      when count exceeds maxComputeWorkgroupsPerDimension