wgblas
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    • Compiles one or more WGSL shaders (concatenated, in order, into a single module) into a GPUComputePipeline. Throws with line-level detail if compilation fails, rather than surfacing a raw GPU error. Uses layout: "auto" so the pipeline derives its bind group layout from the shader — no manual layout definition needed.

      Parameters

      • shaderNames: string[]

        filenames without .wgsl, concatenated in array order

      • OptionalentryPoint: string = "main"

        which @compute function in the combined module to run

      Returns Promise<GPUComputePipeline>